Getting twice as many minions is fantastic, but there is no added efficiency to playing them like other doubling passives. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. Wither the Weak adds on some extra power to the typically cheap Fel spells, making them an above average tempo play. Passively obtaining discounted copies of enemy minions sounds amazing, but Eerie Stone isn't perfect. This can make Multicasters Battlecry ridiculously powerful! It comes down to free card advantage that will sometimes make it cost less. Ive featured such a deck below, one which reached 12 wins when piloted by Ramses_hs: Deck code: This doesnt necessarily make for a reliable strategy deep into your run, while your treasures will have to bail you out when it comes to mana cheating or resource generation. Both Wildfire and Reckless Apprentice are banned in duels mode :-/. Overpowered can duplicate anything, even other Treasures! The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! Hearthstone's Best Arena Hero Class Tier List, Questline Druid #7 Legend (baopaiyu) Wild S109, Tony Druid #136 Legend (Shame) Festival of Legends, Tony Druid #81 Legend (BongDaCity) Festival of Legends, Mechathun Druid #1 Legend (OTZaixia) Wild S109, Tony Druid #20 Legend (NoHandsGamer) Festival of Legends, Hero Power Druid #99 Legend (Karking) Festival of Legends, XL Deathrattle Hero Power Druid Ike Festival of Legends, XL Hero Power Druid FlyingKraken Festival of Legends, Tony Druid #189 Legend (RidiculousHat) Festival of Legends, Twig Druid #1 Legend (Corbett) Wild S109, Hero Power Ramp Druid Feno Festival of Legends, XL Hero Power Ramp Druid Construct Festival of Legends, Mech Druid Charon Festival of Legends, XL Ramp Hero Power Druid #14 Legend (Jambre) Festival of Legends, Hero Power Druid McBanterFace Festival of Legends, Hero Power Druid Feno Festival of Legends, Cthun Druid #58 Legend (Wolfsang) Wild S108, Questline Druid Early #1 Legend (sinah) Return to Naxxramas, Togwaggle Druid #44 Legend (Laratt) Wild S108, Questline Druid #19 Legend (COPPERSCUM) Wild S108, Reno Druid #1 Legend (Cubyyy) Wild S108, XL Ramp Druid Nozdormu Day Quest (March 15, 2023), Mechathun Druid #1 Legend (Popcorn) Wild S108. Guardian Light definitely has potential, giving you minions for using spell school that doesnt usually provide much tempo if any. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. I hope this extensive guide helps you rake in those wins! Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. Polymorphing is one of the best forms of removal. Its just rather difficult to ramp up that kind of damage. With how common removal is in Duels, theyll oftentimes have an efficient way to deal with your 10/10 and just recover from the one minion they lost. But if you manage to build a deck that can make this work, its certainly worth it. Endurance Training is good at cheating in Taunt heavy decks, but having the cost minimum makes it relatively debatable on whether or not it's worth taking over other passives. The other four classes are good at using Harness the Elements, as most of them are typically spell-heavy. With 2 minions on the board, it can be a Blessing of Kings. Deathrattle-based builds with a synergistic Hero Power are predictably powerful, and they are now the deck to beat in the format. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Signature Treasure: Fluctuating Totem. All of the Dream cards are good. This is especially true in a game mode that has a lot more removal on average. You get the most value out of it when you break a 4 or 5-cost weapon, as they have some of the best possibilities to randomly equip. Awakened Ancient is also worth taking as a defensive hand reload. Legendary Loot can give you amazing early advantage if you get your hands on the right weapon, like Woecleaver or Twig of the World Tree. The only thing it really does is accelerate the game, which you can mulligan for accordingly. Location, Location, Location! I used to love Duels. Death Games is the ultimate Deathrattle Hero Power and can capitalize on quite a few minions. Hero Power Ramp Druid - Feno - Festival of Legends. Skeleton Mage is helped out by Treasures like. Getting bigger Silver Hand Recruits somewhere beyond turn six isn't much help in a format built around crazy combos, while Warriors are infinitely better at pulling off Menagerie strategies. Optimized Polarity doesn't generate much advantage as there are very limited minions and not all that impactful unless manage to handbuff them. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. Resource generators are good examples. man are some off these rankings off, mending pools is insane with mycelium omu, same with plaguebringer and fireheart. Concoction Miracle Rogue - #7 Legend (Fribz) - Return to Naxxramas. You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. Its just that they arent necessarily top tier in duels. Class: Druid - Format: duels - Season: season-81 Edit in Duels Deck Builder DRUID (12) 0 Lightning Bloom 1 1 Nature Studies 1 2 Lunar Eclipse 1 2 Wrath 1 3 Wild Growth 1 4 Mire Keeper 1 5 Teacher's Pet 1 5 Twilight Runner 1 6 Moonglade Portal 1 7 Guardian Animals 1 8 Cenarion Ward 1 10 Survival of the Fittest 1 NEUTRAL (3) 5 Lake Thresher 1 Even though youre screwing with your opponents hand, you still have to be lucky to not have everything set you back even further. Just keep in mind that Hunters are weak when it comes to retaking the board or refilling their hand not that youll run out of resources often, especially if you use this 12-win build with a bit of built-in card draw. Starting Treasure: Payload Totem Specialist. However, Blood Death Knight has easy access to Vampiric Blood via drafting, Discovering, or otherwise. Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. Occasionally Embercaster can be a game changer, but it needs to be combod with just the right card. Not every deck can make use of their classs location. Hero Power Ramp Druid - Feno - Festival of Legends. This makes it hard for this passive to reliably help you. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. Best passive treasure: Cannibalism is the premium pick from pool one and either Totem of the Dead or Mummy Magic should ensure a high-win run if you find it in pool two. frozen solid is actually insane for a first pool passive too. Its so strong it requires you to draft 2 specific treasures to even gain access to it. But since so many of them summon, its now viable to include some of the better Infuse cards. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. The Nature Treasures probably should be higher and I'll likely move them when I need to tweak this guide after the mini set. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. The problem is that the optimal time to use it is when your board is big and your opponent's is empty. The class is still quite difficult to play, but while it remains a one-trick pony, the trick is a lot better this time around. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. Since you can still do Rogue shenanigans, anything with mana cost reduction also benefits you greatly, including Crystal Gem for early combo weapon setups. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. However, they share a couple problems in common that may make them hard to use. Take a second to tell us how you feel! You can stick with Roguish Maneuvers and Deadly Weapons 101, or you can go for an endless array of Combo triggers and cheap board presence with Connections and Nerubian Peddler. Paladins Mech package work extremely well with the Divine Shield Treasures. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter. As a half Druid half Priest, Elise can easily play Nature, Arcane, Holy, AND Shadow spells. Hearthstone-Decks.net is your Website for Top Hearthstone Decks. AAEBAaIHD7QBsgLtAogH8rACkrYClLYCqssDpNED2dED/tEDq9ID390D6t0Dw+EDAAA=, Hero Power: Roguish Manoeuvers Not only is this super mana efficient, its lets you play huge minions so much earlier than theyre supposed to. Hearthstone Duels 12-0 Drek'Thar (5108 MMR)(Warmaster's Frenzy | Gift of the Heart) Hearthstone Duels 12-0 Drek'Thar (5108 MMR) (Warmaster's Frenzy | Gift of the Heart) Details: Heroic Duels - 5108 MMR. Banning Seek Knowledge killed it for me. Why is Murloc Holmes showing the new expansion card there (Solve 3 clues about your opponent's cards to get copies of them) instead of the actual Duels Murloc Holmes (Whenever your opponent draws a card, add a copy to your hand)Also; why is Old Militia Horn in tier 3 but the card is explained in the tier 4's text. Most decks this late in the game usually end their turn with multiple minions or destroyed all of yours. In the late game, Dreamgrove Ring offers a similar sort of threat. Cadaver Collector is pure resources for Death Knights. Focus on weapons and synergistic cards in your future bucket picks. Since it only benefits big neutral minions, it can ultimately work in any deck that can maintain control while they snowball their advantage. Late game, Grimmer Patron can combo with buffs to create a massive self-duplicating minion. Druid duels - Hearthstone Decks Home Decks Druid Druid duels +3 Favorite this Deck Druid duels Last updated Jan 24, 2021 ( Darkmoon Races) Wild 9 Minions 6 Spells Deck Type: Ranked Deck Deck Archetype: Unknown Crafting Cost: 2160 Dust Needed: ?? Mulligans General Pro Druid Decks Questline Druid - #104 Legend (Clark) - Return to Naxxramas Astalor OTK Druid - #5 Legend (Levik) - Return to Naxxramas XL Reno Druid - #1 Legend (Adabana) - Wild S107 Mill Jade Druid - #7 Legend (Mawks) - Wild S107 XL Armor Ramp Druid - #3 Legend (reqvam) - March of the Lich King All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. I encounter a TON of Sai playing Lichborne Might. Given the straightforward nature of Hearthstone, players can have a. Signature Treasure: Bonecrusher. Those that can do much better with this snowballing weapon. Signature Treasure: Moarg Outcast. Home Duels Decks (Duels) Druid Forest Warden Omu (Duels) Invigorating Bloom - Druid. Not only that, its also abusable in Priest since theyre so good at cloning their minions and multiplies the value of Xyrella, the Devout. And there arent a lot of minions where having a giant copy of it is super good either. Rocket Backpacks augment your buff strategies well, especially if you pick up Lightforged Blessing for big comeback plays. Meek Mastery is fairly limited in its uses outside of all-neutral Drekthar (or Vanndar on rare occasions) builds since most decks run class cards. Ring of Haste and Sunstrider's Crown are probably the most swingy passive amongst the other Tier 3 ones. You need a decent amount of Nature spells, minions big enough to heal, AND for those minions to be damaged. The Treasure used to be just Murloc Holmes. 2 Solar Eclipse 2. Hearthstone Decks - HSReplay.net Decks Player class Only show decks for specific classes. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. Even then, it loses you a ton of tempo thats hard to recover from in Duels. Since you cant have more that one weapon out at a time, its not a very optimal deck building strategy. Following it up with Death Games is probably the best use for it. Since there are so many more possibilities with newly added Hero Powers, Treasures, and available expansions**, this guide will discuss everything you should consider when making your starting deck. AnyClip Product Demo 2022 NOW PLAYING Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Creator Notes: Now that Witchwood cards are available for starting decks, Warpath is a fantastic way to both progress the Questline and refresh the Hero Power. XL Ramp Hero Power Druid - #14 Legend (Jambre) - Festival of Legends. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. Tier 3: All Together Nowhas gone through several nerfs, but still remains a solid pick since it discounts one of the most prevalent and useful types of minions in the game. and Pure Cold can augment any burn-based strategy. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. Book of the Dead is usually a much cheaper option and even deals sizable damage to face. Deck code: Find most popular Druid decks in different archetypes. Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. Scourge Strike and Greatsword of the Ebon Blade are probably the more recommended choices for most decks in general. Requires you to draft 2 specific treasures to even gain access to Vampiric Blood via drafting,,! 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