Using these simplifications, the damage reduction reduces to, r , Honestly, don't try to aim for rank 3 on perks until you are at least 99. Crystal Shield is a defensive Invention perk that, upon activation, will add 5% of all damage taken per rank for ten seconds into a pool of life points. ) b {\displaystyle r_{avg}={\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}-\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }\left\lfloor {.05\times R\times d_{i,n}^{(1)}}\right\rfloor +\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}d_{i,n}^{(0)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(1)}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }d_{i,n}^{(2)}\right]}}}, r The average damage reduction is then, after some rearranging, This can be simplified if the assumption is that every value. S p Do Not Sell or Share My Personal Information. 1 a = S a (Roughly 3.5% average damage mitigation. t = = 1 If you choose to forego auto-looting and bring a Ripper Demon instead, you can expect 7-9 more kills per hour. p t Biting 4+Undead Slayer(44.63%)**(7x Noxious components+1x Undead component + 1x Living component) ) ( i Powder of Penance - Restores prayer points equal to 2.5% of damage taken. p 1 n i n Perks are created within three types of gizmo shells (weapon, armour and tool). 0 = From the RuneScape Wiki, the wiki for all things RuneScape, This article is about the perk. b p {\displaystyle d_{i,n}^{(j)}\Rightarrow {\bar {d}}}, [ ( Ganodermic Boots - Magic tank armor is required for Animate Dead to reduce enough damage for this afk method. 1 d b 2 S {\displaystyle d_{i,n}^{(j)}} 1 Preparation: Deflect curses reflect 3% more damage per rank. Devoted 4 may not be necessary in some situations. = S This also includes typeless damage. t t ( Biting 4+Mobile(30.04%)**(7x Noxious components + 1x Dextrous component + 1x Subtle component) + t ) s A + ) S ( 1 n n n a i ) A 0 b ) R t Often those people only play for endgame bosses and don't recognize other things in this game as content. + n [ They are listed in order of effectiveness: Vampyrism Aura provides extra safety through its healing. ( = s 1 x ] b Lucky and absorbative have a chance to reduce /each/ hit, but if enhanced dev procs it reduces /every/ hit for 5 ticks. This is going to be your best aura choice, and KPH figures used in this section are based on the usage of this aura. = Clear Headed: 0.5% accuracy bonus per rank. However, Absorbative does not reduce hard typeless damage (typeless damage that is unaffected by defensive abilities). t 1 d = n Combine (2) and (3) with diffent constants: 0 S ) The following are required or this method will not work: You are standing 1 step north-east of Vindictas spawn Wen Book Essence of Finality Igneous Kal-Xil Persistent Rage Animate Dead Tank Boots + Gloves Soulsplit Anguish / Desolation Elder Overload Splintering Arrows Absorbative 4 Lucky . , ( g t A Biting 2-3+Dragon Slayer(96.90% for B2DS/0.02% for B3DS)**(7x Direct components + 2x Dragonfire Components) a t + ( = t b = d = 1 1 n i A 20% chance to reduce an attack by 5% per rank. , S Youtube: puretppc | High Quality RS3 Guides. 1 Clear editor. ) p There are grammar debates that never die; and the ones highlighted in the questions in this quiz are sure to rile everyone up once again. This can be simplified if the assumption is that every value. d {\displaystyle \Rightarrow r_{avg}=1-{\frac {\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }(.05\times R\times {\bar {d}}-\phi )\right]}{\sum \limits _{n=0}^{\infty }\left(1-p\right)^{n}p\left[\sum \limits _{i=1}^{n}{\bar {d}}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{abs}}{t_{AS}}}\right\rceil }{\bar {d}}+\sum \limits _{i=1}^{\left\lceil {\frac {t_{cd}-t_{abs}}{t_{AS}}}\right\rceil }{\bar {d}}\right]}}}. b Pasted as rich text. The player's life points during the reduction phase are not a factor. p c 1 b All Materials can be gained from Brooch of the Gods/Relics dropped in all 3 elite dungeons/the Scavenging perk 1 Autocasting Exsanguinate with dual-wield magic weapons will be most effective for this setup. = A a 1 n [ = t Here's what I've found to be best in slot for invention perks for top armor, bottom armor, 2H weapons and DW weapons. n 1 Best chance occurs at level 94 invention. d 1 = a S It can be created in weapon and armour gizmos . {\displaystyle \sum \limits _{n=0}^{\infty }(1-p)^{n}={\frac {1}{p}}\qquad \qquad (5)}. It procs frequently and unlike lucky or absorbative it reduces all damage prayed against to 1. Chance of Turtling 4 with anything is 44.55%. All rights reserved. n ( n i d x + d = These last either 30 seconds or until depleted through further damage. 1 A overload), and automatically refresh that potion when its duration is low. n Lucky 4, Absorbative 2 (56.53%) Absorbative 4 (100%) Lucky 6, Absorbative 1 provides on average: 3.97% damage reduction. Preparation 4 + Reflexes*(61.20%)**(9x Harnessed components) n d 0 S t S b {\displaystyle (1-p)=x<1} b Absorbative is an Invention perk that gives a 20% (22% on a level 20 item) chance of reducing damage by 5% per rank. [ a ( ) i S 1 A Masterwork Spear of Annihilation / Abyssal scourge is a good choice for this setup due to their passive effect and accuracy. {\displaystyle a=1} b d is it possible? His boss, who he admires, is waiting to meet with him about the big project. 1 i 1 = Alternative Lucky/Absorbative combinations: Useful if the effect of a spirit shield is needed along with an extended barricade timer. i Dragon Slayer: Deal 7% additional damage to dragons. 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