About this guide. A Firestarter will come at you, first. The transports escape and it's dull, but you'll win without getting nuked. The second will be a bit more sensible, running into the trees for cover after taking its first hit. This is the one I just got to and after a few reloads figured I'd leave until tomorrow. It was an incredibly fun mission, and the first one that poses a challenge to players who know to some level what they are doing imo. And having 8 mechs and turrets wail on you for 1 turn with PPC's and LRM's is pretty much giving that mech up in that turn. All trademarks are property of their respective owners in the US and other countries. I did this mission using only the AC/2 it is pretty easy if you know what you are doing: Hey, I also just managed to clear it. Espaol - Latinoamrica (Spanish - Latin America). All rights reserved. As you get close to your destination, you'll encounter some drones. and our You'll be going to a moon, which means your heatsinks won't work at their full potential. nice strategy, I hated that one, one of the two trucks got away, the other one I blew one of the ammo dumps to fry it. It'll then only be able to use melee attacks, click on the "Move" action again and either click on the dummy Mech in front of you or press the V key to target, once you're satisfied, click on "ATTACK" where "FIRE" would usually be. 11 try or so on this.. fail fail and fail the trucks spawn load and run in same turn so i gave up on that after 5-6 tries and then thoose lights swarm ya sensor look and then the lrm hell starts to rain in i cant hit thoose lil buggers they always bee braced covert and evasive in same turn as firing?? The initial missions in BATTLETECH start off easy but become extremely difficult as you progress your primary campaign. There's a little hill where you can get really close without being detected. I wasn't fast enough to catch both of the transports, but managed to get out minus Glitch. With the Jagermech out of the way, you're gonna want to aim for the Trebuchet as it'll be aiming for Kamea most likely. If you have someone on the top of the hill where the turret generators were, you'll be able to shoot at the incoming vehicles. To that end, I'm sending you to capture a Directorate munitions dump. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. Before you engage the whole garrison, take out the firestarter and other light mechs that will come for you, you'll have a dragon, and the turrets firing at you from the distance and if you focus on them, the light mechs will deal significant damage, so refrain from advancing and take out the light mechs and turrets if you can, while keeping an eye on the trucks. It can be done with mediums. You need to sign in or create an account to do that. Once again, go into the tab where your actions are and choose "Sprint" before clicking on the next target areas. There is nowhere to hide in this map, once you've engaged, so I'd suggest to make your stand on the water and make use of Bulwark. seems bit buggy for me. Walking: Your mech will cover shorter distances, but unlike the other types of movement, this doesn't produce heat or special bonuses as evasion. So I dealt with it, collected my meager 'good try' compensation and did what little repairs I needed because I concentrated on saving as much of my mechs as I could once I saw that I couldn't win the main objective. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1374260035, https://www.youtube.com/watch?v=QB0mGGTID6M. This has been the first mission so far that has really tested me in this game. Then I let the mechs funnel in one or two at a time and took them out. The way you hunt for those is the same as you'd do for Mechs. Reinforcements will be 3 Assault Mechs: a Zeus ZEU-6S armed with AC/5, L Laser, 2 M Lasers and an LRM15, a Battlemaster BLR-16 armed with 2 MG, an SRM6, 6 M Lasers and a PPC, an Awesome AWS-8Q (yep, that's what it's called) armed with an S Laser and 3 PPCs and a Medium Mech, Griffin, armed with an LRM10 and PPC. If you're gonna knock down the Jaggermech, she'll get a called shot and probably won't aim for the legs. Thanks you are right. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. Your primary goal is to destroy the units guarding the munitions depot. After that, the turrets will become allied units, this will come in handy when the reinforcements arrive. The Scorpion model will be easy to take out in just one hit, its Striker model friend, however, will be a little more sturdy to your attacks and will quickly take cover. Use him first and order him to move to the right to make enemy contact. Get near the water and you'll make enemy contact. You'll have the chance to choose the direction your Mech faces before left clicking again to confirm the move. Please see the. Once you get there, you'll have to hold your position for 5 rounds and a lot of Mechs will show up. Although Kamea raced to save her friend and advisor, the Directorate has captured Lord Madeira and is currently moving him to the starport. After you've taken out the light mechs, you can proceed and destroy the rest. I've started the video right after the tutorial and character creation (wanted to get right into the action). Reddit and its partners use cookies and similar technologies to provide you with a better experience. But you only get to destroy 2 boxes before you are docked in pay, And you have to rush to get to the convoy :/. Panther -> Firestarter (Switch out with Victoria's Kill Team) . Pff, maybe I'll play something else for a bit until I can think of a different tactic or someone beats me to it. Also I think your tips on salvage has helped me tremendously. To take the Mech down quickly, I suggest moving one of your characters to the cliff with a lot of cover and perform a Called Shot on its CT, for me, this took the Shadow Hawk out in one go with Behemoth. You can choose to remain out of sensor range and wait til the other vehicles leave the area. 2. After that, you can finally put it out of its misery with a final blow. 2023 GAMESPOT, A FANDOM COMPANY. During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! You need to destroy these 5 enemies first before the pirate leader Grim Sybil appears with a new kind of Mech: a Quickdraw QKD-4G along with a last ally piloting a Shadow Hawk SHD-2H. Kamea will join you and as per usual, you can only choose 3 Mechs. Your objective is to destroy the garrison and save those ammo boxes. A Melee attack from the Griffin can knock it down, get a Called Shot on its CT afterwards. The opponent has so many activations, that they will take out any heavy . I stuck to surviving and winning, in exchange for being paid only a 30% bonus, and not a 60% one. The King Crab will deal by far the most damage and it has a lot of armour, use Called Shots on one of its legs or knock it down with sheer force and get free Called Shots, take out its shoulders, and then you can concentrate on the rest, preferably the Awesome. I then took my Mechs out of the Mechs coming from the north's line of sight. Now, which bonus should you prioritise? 24. Guide to Smithon. He tells Kamea to leave the planet as the city is lost, and directs you to go to his Drop Ship at Shepherd's Pass. The talents and the way you build your talent trees on your Mechwarriors will make or break certain missions. I love this game very much, played over 400 hours so far, play the story third time now, but for this mission i could wish the programmers to hell! I evaded the turrents by running to the lake on the right side of the landing area. That is - if you stay at the starting location and don't chase the convoys. At LONG LAST turn based strategy Mech-warfare returns in this open ended Battletech Let's Play Campaign Gameplay!Subscribe for daily videos! Valve Corporation. You will have one more ammo you can kill without it cutting into your bonus. Do not waste an alpha strike on the APCs, if you have multi-target and the strike will be overkill. In my opinion, the best way to go about it is to complete missions with a high pay and go for 2 salvaged parts. Super straight forward. Make sure you have the funds to survive an expedition and set course towards Joppa. Copyright 2018 Jonathan Escobedo and Sophie Bayles, gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. All trademarks are property of their respective owners in the US and other countries. Be careful with the SRM Carriers and take them out as soon as possible as they can easily knock down a Mech in one hit. Liberate Smithon - What a mission. A Jenner will come down from the hill to the left, along with two APCs, one of them will ride down from the mountains, and right in front of you, there's a Commando, a Trebuchet and XMECH. The first one is armed with 2 PPCs and an LRM10. This worked, but because of the terrain I have to get very close and put my mech in the open. Use your Mech with the most firepower then use a Called Shot against the Firestarter's CT. You also whirlwinds to your right that you can use for cover, don't worry about the spotting penalty, they'll be close enough to you. Battletech Wiki is a FANDOM Games Community. Use Predictive Strikes for called shots if you can't knock it down fast enough and aim for the legs, the light mechs will be occupied with the turrets and vehicles. Sprint left towards the marked area near the ship, you'll quickly come across another two enemy vehicles. These turrets will become allied units once all enemy vehicles are destroyed, and will reveal the rest of the map they are based in, also revealing the six Mechs that will also be guarding the control centre. The advantadge to getting + weapons is, besides the obvious bonus, it's that the tonnage is the same as their regular counterparts. Sensor lock is a must. Defense Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Escape. Includes two new flashpoints, Flesh For Fantasy and Stranger In A Strange Land, plus . The SLDF Corps of Engineers built underground fortresses and . Not exactly new, but you will start seeing more plus (+) bonus weapons. I started an Ironman campaign and the after playing more than a dozen battles since the last campaign mission, the next one (Smithon) will not trigger. Nice! They provide a signifcant defense bonus and can make incomming missile spam tolorable. Use the terrain to your advantadge, there's plenty of Marsh, forest and water that you can use depending on the circumstances. BattleTech 3025 Hyades Rim - final beta version 9.0.0 released! Click on the only available action "Move" and left click on the marker. You'll have to head right to destroy the generator. Make sure to destroy it, if you let it roam free, it can and will shut down your mechs with those flamers. You get two crates to destroy without a penalty, though. Ive just been reloading to try and perfect the mission. Valve Corporation. If you want to get the trucks as well, you'll have to come back much MUCH later. Couldn't get the first truck because I was too far. After destroying the enemy vehicles and reaching the marked area, Victoria will ask Kamea to stand down one more time before sending a man named Haust to take her out when Kamea refuses once more. I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. Restarted it about 4 times last night before I finally pulled it off. 3 Assault Mechs and a Light Mech. As far as I know, they will keep spawning until you destroy the garrison. Doing so without losing any limbs or getting a single injury . I also have another LRM boat. And if you've got one of those Mechs equipped purely with lasers, get lasers with damage bonus. Use those attacks if you want to lower their evasion. Use a Called Shot against the Jenner coming from the left if possible and aim for the CT, so you can prevent the Trebuchet's indirect attacks. Walkthrough updated Jun 12, 2017 IGN's BattleTech complete strategy guide and walkthrough will lead you through every step of BattleTech from the title screen to the final credits, including every . Goat. First try with each strat. Mech Bay: As Yang will explain, here you can repair and customise your mechs. Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. Now I can move on finally. You'll also have two enemy vehicles to destroy alongside it. The sooner you do it the more it tips the battle in your favor. Once they've got line of sight on you or you engage them, they'll go on alert and you'll have 5 rounds to destroy them before the silo self-destructs. Unlike last time, there will be 5 enemy vehicles that won't do much damage and can be taken out in one hit. . After Round 3, a truck will begin spawning in one of the ammo crates that's slightly to the northwest of your spawn point. I did it without destroying any ammo, but had to let the trucks go. You'll see a list of available contracts. The terrain will be very uneven, giving you lots of hills to hide behind and work with. Once you've destroyed the second generator, reinforcements will spawn in the middle of generators Bravo and Charlie, you'll be able to attack them from both sides. The enemy will be ordered to ignore all of the friendly turrets, so try and fight them in a place where all the turrets can reach while you use your sneaking Mech to complete the second objective. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Good Day Dear Community, Until now i do enjoy Battletech quite a bit, but now I am stuck at the priority mission " Liberate Smithon". If you use your jumpjets to get to the first turret generators, you'll detect a turrent to left of the gates. I traveled to Smithon to do the first priority mission and then entered and exited the priority mission several times trying to do something. Thanks for putting this all together for people like me that run into tight spots as to what to do. Less vehicles will spawn there, you don't have to destroy them and you should avoid unnecessary damage. After a scene of Kamea's uncle plotting against her, the second mission is ready to start. Both towers will be protected with light laser turrets and five enemy vehicles, one being a Bulldog model, two Striker models, and two Scorpion models. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. Hi, I'm playing the campaign for the first time, and I'm up to the "Liberate Smithon" story mission. When you finally destroy the fuel pumping station, a new lance will arrive from the east. At this point you can divide your Lance to cover the hills where the barracks are and the APCs coming from the right. Crits can hurt the pilot and they make a good addition for when you want to capture a whole Mech for salvage. After getting there, you'll be given two objectives, both telling you to destroy a radar tower. Do not focus on the towers before destroying the vehicles. Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. I just want to get on with the campaign. Ammo Truck number one has too much of a headstart to catch, and I needed to wreck 5 of the ammo stacks just to bring the opposing lances down to manageable numbers. You can go for any of its variation, since the planets attributes required are the same. Stomp trucks with a fast Light or Med mech on the left (after 1st gameplay you know where they spawn), make a med-long range battle in the starting area, you can kill from afar 2 ammo dumps to reduce opposition, beware of the turrets (that's why you should not advance head on), then finish the enemy mechs. Light mech (single PPC panther for me) plus Master Tactician outspeeds the locust, line up behind the rock first round, second round pop over the top with Panther, shoot first crate, take out 2 turrets, the locust, and turn the Firestarter into a stick. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The opponent has so many activations, that they will take out any heavy, and not 60. The other vehicles leave the area, the second will be 5 enemy vehicles that wo n't work their. 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