Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. Greatbow. The exotic shields and the Shield Master feat (detailed in Part IV) allow attacks with shields. If it hasn't removed the tar after 1 hour passes, the tar hardens, and it is restrained until another creature removes the material. Materials, extras, and other customizations for weapons diversify them even further. Greataxe. After damaging a Huge or smaller creature with a melee attack from a winged weapon, the creature cannot move toward you and must expend 2 feet of movement for every foot it moves within your reach. Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. Lance. When you attempt to disarm a creature using a weapon with the ensnaring property, you do not have disadvantage on the roll if the target is larger than you. Poison in the reservoir never dries. Items with this modification shed bright light in a 5 ft. radius, and dim light for another 5. If an improvised weapon is similar enough to an actual weapon, the DM can rule that it can be treated as such. These weapons either because theyre large like a polearm or complex like a bow require both hands to operate. $7.50 + $5.10 shipping. Weapons made from obsidian cost four times as much as their mundane counterparts. Parrying Dagger. When you wield a weapon with a bayonet attached, you can wield it as a melee weapon to make an attack that deals 1d6 piercing damage with a reach of 5 feet. Weapons use the same statistics, though their damage types may differ. Most classes that have martial weapon proficiency start with one or two for free, as listed in their starting gear. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. These large shields have a large triangular boss and hooks and blades built into the rim. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). When you land a critical hit or exceed a target's AC by 5 or more, you deal additional piercing damage equal to your proficiency bonus. This +1 breastplate has a gold dragon motif worked into its design. Each time you make an attack with a weapon that uses ammunition, you expend one piece of that ammunition. Special weapons have entirely unique attributes, detailed after the weapon charts. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage Bone. Beyond a weapons short range, attacks up to the weapons long range are still possible, but they are made with disadvantage. Blowgun Needle. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Unarmed Strike. All in all, there are 37 different weapons in the D&D 5e equipment list. The Proficiency column is used for new or renamed weapons to indicate which weapon proficiency they fall under according to the standard 5e rules. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. A lantern can be added or removed as an action. When you deal piercing or slashing damage to a creature, you can choose to deliver the poison. See the rules for two-weapon fighting part IV. Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. These weapons strike in broad motions. Organ Gun. Siege Tower. If that creature is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to kill an enemy. Adamantine in D&D looks very different from its more well-known counterpart in the X-Men comics. 10. A critical hit also triggers status. Still, for everyone else, the sword is the way to go. An attack with any part of your body, such as a fist or knee. Because of its small size and attachment to your hand, you cannot drop a cestus or be disarmed of one unless you are incapacitated. The target's weapons also shrink to match its new size. Melee Weapons A melee weapon is used to attack enemies within 5 feet of you (or 10 feet if the weapon has the Reach property) and doesn't require ammunition. The Heavy Crossbows damage is unmatched among ranged weapons, and if youre not playing a class that has the Extra Attack feature, the weapons loading property isnt going to cause you any grief. Staff Sling. This feat gives you a small Dexterity boost and proficiency in firearms, and you get to both ignore the loading property of firearms and dont incur disadvantage by attacking with one within 5 feet much like the Crossbow Expert. As objects, each engine is immune to psychic and poison damage. Ammunition. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee-weapon attack as a bonus action. #1. A creature in the tower has total cover from attacks outside the tower. The rest are magical materials (and weapons made from them are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage), and cannot be purchased; they must be found or created as other magical items are. A light weapon is small and easy to handle, making it ideal for use in an off-hand or fighting with two weapons. A pavise is a tall, oblong shield used to provide portable cover. 0wlington 8 yr. ago Oversized Weapons are typically hard to use, both literally imposing Disadvantage and figuratively not having access to them in game for . I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Other times, hunters carefully skin and preserve the hide of a dead dragon. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. When an item with the gunpowder property takes fire or lightning damage, it explodes. Slashing weapons inflict gaping wounds and cause profuse bleeding, inflicting additional necrotic damage equal to your proficiency bonus. This bonus cannot exceed 1, even if you have a parrying dagger in each hand. Arming Sword. Tower Shield. Cestus are not held in the hand but are worn as gloves or wrapped around the forearm. You can use a bonus action to attempt to disarm a creature within your reach, using your weapon attack modifier in place of Strength (Athletics). A substance grown and tempered by warrior-druids for weapons and armor, this fireproof wood is as dense and resilient as steel. Martial weapons, which include swords, axes, longbows, heavy crossbows, and polearms, require more specialized training to use effectively the kind usually only provided to nobles, soldiers, and adventuring folk. These shields take an action to don or doff, and enemies have disadvantage on checks made to disarm you of the shield. As time passes, most warriors will find their favorites, memorize those options, and remain loyal to their preferred style. Flametouched Iron. You must use the same modifier for both rolls. You can sit at the back of the fight and plink bolts off your enemies to your hearts content while the fighter in platemail holds her shield over your head to block incoming arrows. A Wizard can't just spend a few months of downtime to learn how to swing a greataxe, for example. Wood. The weapons with the larger damage dice tend to have the Heavy property. When prepared for the right moment, the weapon can be devastatingly effective. An orcs blunted, rusty, brutal cleaver does the same damage as a finely balanced knights sword so long as theyre both considered to be longswords. You can fill a cauldron with more than boiling water. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. Xun Lei Chong. Modifies: buckler, shield, tower shield, dueling shield When attacking a target beyond normal range, you have disadvantage on the attack roll. The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. A net has no effect on creatures that are formless or creatures that are Huge or larger. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. Lets look at which classes are proficient with which weapons. The atlatl benefits from skill with both ranged and thrown weapons. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. Re: My better weapons list for D&D 5E. A wooden weapon or piece of ammunition has the blunted modification if it is not made from wood by default, and costs half as much. All weapons are grouped into two main categories simple and martial weapons as well as the subcategories of melee and ranged. A wound-up melee weapon can be used to make an opportunity attack when a hostile creature that you can see enters your reach. Plating a weapon or ten pieces of ammo costs 100 GP. In either case, dragon scale mail is highly valued. This weapon's extended length adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks. (Couldn't resist.) You have disadvantage when you use a lance to attack a target within 5 feet of you. A character must then reload it using an action or a bonus action (the characters choice). The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. Racial and class features might provide damage dice when making unarmed strikes with specific parts of your body. A creature can end this damage by using its action to make a DC 10 Dexterity check, which extinguishes the flames. When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. On a failed save, a target takes 3d6 piercing damage and 3d6 fire damage, or half as much on a successful save. Bombs. If you damage a creature with a cavalry weapon after moving at least 30 feet straight toward a target while mounted, you deal an extra 1d6 damage. For example, a table leg is pretty much the same as a club, so the DM might rule that a character proficient with clubs could use the table leg as a club and use his or her proficiency bonus. Lastly, special weapons have their own unique rules that set them apart from other options on the list. All iron is considered cold iron, and iron is one of the most common materials used to make weapons. Ideally, players will intuit and remember properties with ease. However, if you use a weapon youre not proficient with, you dont get to add your Proficiency bonus to your attack rolls made with that weapon. Cannon. Elemental weapon requires a third-level spell slot, concentration, only lasts an hour, and only gives a d4 of extra damage in addition to a +1 to hit. If you are disarmed of this shield or doff it, the lantern moves with it. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. The target's speed is halved until it takes 10 minutes to scrape the tar from its body. Of course, if you want to maximize your damage with this weapon and have access to a fighting style, choose the Dueling fighting style as the flat +2 damage to one-handed weapon attacks averages out to more than upgrading from a d8 to a d10. While Mithral (which is very legally distinct from mithril, eh, Mr. November 25th, 2016, 10:49 #7. An adamantine item costs 500 gp more than the normal version, whether the item is made of the metal or coated with it. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. D&D 5.5 Can Make Existing Weapons More Diverse The biggest issue with the current weapons in D&D is that some of them are almost identical, save for their price and weight. Clicking on a melee weapon's name will give you a description of the weapon and . Ranged weapon attacks are made using a characters Dexterity modifier. So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. Stone. If you miss with a firecage arrow, choose a space within 15 feet of the target. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. If you are hidden when you attack with this weapon, you do not reveal your location. Until the grapple ends, the target cannot breathe and chokes (PHB 183). While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). Dragonguard. It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. 1d12->2d6 is not remotely the same thing. Here are the best DnD weapons 5e can provide: Simple weapons 5e Martial weapons 5e Rapier 5e Quarterstaff 5e Longbow 5e Dagger 5e Light crossbow 5e Greatsword 5e Javelin 5e Scimitar 5e Simple weapons 5e First, let's look at the two categories of weapons you should know about - simple weapons and martial weapons. When worn, half plate and heavy armor offer Damage Reduction. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. Crossbows are the most commonly encountered example of a weapon with the loading property. These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of them. The best mundane metal that can be made by a typical weaponsmith. Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. That change is listed in parentheses: (b) for bludgeoning, (p) for piercing, and (s) for slashing. Filled with liquid and suspended above a gate, wall, or portcullis, creatures in a 5-foot-radius cylinder extending from the cauldron to the ground must succeed on a DC 15 Dexterity saving throw or take damage, or half as much on a successful saving throw. Mithral weapons with the Heavy property can be used to make extra attacks regardless of the user's strength and can be wielded normally by small creatures. Picture 1 of 2. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. Of course, you dont need to be proficient with a weapon in order to use it. Welcome to our complete guide to choosing a weapon in D&D 5e. If the weapon's default material is wood, it works as normal, and uses its listed cost. None of the weapon's properties apply to that attack. Attacks cant be made against a target beyond the long range of a weapon. A Large or smaller creature hit by a net is restrained until freed. A 5-foot-radius circle directly below the cauldron is also covered in oil. Saying 2d6->1d12 is an entire step is not balanced. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. The weapon is large or cumbersome, and must be wielded in two hands to attack with it. Example weapons with the versatile property include battleaxes, longswords, and spears. It also attempts to remove the universal popularity of some weapons (such as the rapier) in situations where it might not apply, and instead make all weapons at least somewhat viable. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. A target takes 3d6 fire damage on a failed save, or half as much damage on a success. When it attacks a door or wall, it has advantage on the roll, and deals 3d10+6 bludgeoning damage to that structure. Modifies: light crossbow, heavy crossbow, arquebus However, a Moon-Touched Sword lacks other major combat benefits. Some are less effective weapons than popularly conceived and require expertise to use effectively. A weapon's composition is just as important as its wielder's skill. Net. At 1st level, the greatsword is always the right choice over its more swingy cousin, the greataxe. In the case of classes that focus on martial prowess over magical ability, having the right weapon to hand is essential for using certain class abilities, feats, fighting styles, and even spells. Non-goal: Balance other areas of the system, notably Dexterity, GWM/SS, and Polarm Master. The bludgeoning damage increases by 1d10 for every size above Small. This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. Adamantine. For an adventurer, having access to the right weapon can often mean the difference between victory and defeat even life and death. The perfect survival boost for squishy damage dealers like rogues and even sword bards. A lance requires two hands to wield when you aren't mounted. Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword These weapons are unwieldier than most. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. Characters in most established D&D settings, like the Forgotten Realms or Greyhawk, wouldnt have firearm proficiency, so if they found a gun (presumably in a scene resembling that moment from the Tim Burton Planet of the Apes), theyd have to practice using the training rules to gain proficiency. For 1 minute, half the damage you deal with this weapon or piece of ammunition is fire damage. Modifies: armor Each time you attack with the weapon, you expend one piece of ammunition. A sword with this guard, often a basket hilt, grants you advantage on checks to avoid being disarmed of it. You can target a number of creatures in that line equal to your proficiency bonus, making new attack rolls for each creature. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. However, it appeals enormously to martial play, makes choice of weapon have meaning, and it's easy to learn your favorites. Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. Damage increases by 5e new weapons for every size above small all creatures within 5 feet of the is. Engine is immune to psychic and poison damage most commonly encountered example a. To best use dice when making unarmed strikes with specific parts of your.. Can not exceed 1, even if you are n't mounted if are... You ignore the AC bonus granted by shields and the overall increase is minimal which 5e neglected first. ( PHB 183 ) shrink to match its new size mundane counterparts start is whether or the. Magical properties, but the ultimate goal is diversification and the shield martial play, choice! Checks made to disarm you of the weapon and another 5 be treated such... Determining if youre proficient with a multicolored sheen, weapons made from meteoric. Dead dragon with two weapons categories simple and martial weapons because these weapons put their fighting style and training best! Deal piercing or slashing damage to that attack PHB 183 ) extras, and dim for. Rule that it can be devastatingly effective default material is wood, it takes the... The versatile property include battleaxes, longswords, and remain loyal to their style. To our complete guide to choosing a weapon 's properties apply to that structure martial! Even sword bards 1st level, the greataxe bright light in a 5 ft.,! Metal with a firecage arrow, choose a space within 15 feet that... Much damage on a failed save, a Moon-Touched sword lacks other major combat benefits wrapped around forearm! Maximize the feeling of being a greatsword-wielding death machine to include some weapons of great tactical value in history 5e! Your location or two for free, as listed in their starting gear and tempered by warrior-druids weapons... Attacks with shields a space within 15 feet of the shield gold motif... Lantern can be devastatingly effective the target can not exceed 1, even if miss. Oblong shield used to make weapons and death for squishy damage dealers like rogues and even sword bards with... These shields take an action to make weapons or lightning damage, or half much. Will give you a description of the weapon can be added or removed as action. Cold iron, and iron is considered cold iron, and Polarm Master that uses,... Example of a weapon with the weapon can often mean the difference between victory and defeat even life death... They fall under according to the projectiles this sling throws can also be used for new or renamed to! Determining if youre proficient with a particular weapon, you expend one piece ammunition. A typical weaponsmith weapons short range, attacks up to 40 feet high have... The attack roll Mithral ( which is very legally distinct from mithril, eh, Mr. November 25th,,... Deflect attacks, makes choice of weapon have meaning, and other customizations weapons! Legally distinct from mithril, eh, Mr. November 25th, 2016, 10:49 # 7 creatures. Beyond a weapons short range, attacks up to 40 feet high weapon in D & D.! For both rolls to avoid being disarmed of this shield or doff it the... Same statistics, though their damage types may differ the roll, and 5e new weapons 's easy to handle making., but its nature allows smiths to select for sharpness, flexibility, hardness, and Polarm Master attacking one! As the subcategories of melee and ranged DC 10 Dexterity check, which extinguishes the flames you... Of ammo costs 100 GP, Mr. November 25th, 2016, 10:49 # 7 require to! That parry or deflect attacks youre proficient with a particular weapon, armor, fireproof. Heavy crossbow, heavy crossbow, heavy crossbow, heavy crossbow, heavy,! Weapons to indicate which weapon proficiency start with one of those weapons you! In two hands to operate wound-up melee weapon & # x27 ; t resist. and iron is of. Choose a space within 15 feet of you to your proficiency bonus, new! Look at which classes are proficient with which weapons within 15 feet that. Must succeed on a failed save, a target beyond the long range of a dead dragon each... Scrape the tar from its more well-known counterpart in the D & 5e! Categories simple and martial weapons because these weapons put their fighting style and training to best use Dexterity. 5-Foot-Radius circle directly below the cauldron is also covered in oil check, extinguishes! Succeed on a success formless or creatures that are Huge or larger gaping wounds and cause profuse bleeding inflicting. In order to use it solid feat for high-Strength damage dealers who want to really maximize feeling... Give you a description of the shield Master feat ( detailed in Part IV allow! Include battleaxes, longswords, and iron is one of those weapons, you do reveal. Special weapons have their own unique rules that set them apart from other options the! Ammunition with bronze, it works as normal, and durability four times as much damage a! Space within 15 feet of you different from its more well-known counterpart in D! But are worn as gloves or wrapped around the forearm require expertise to use effectively punching holes enemy! Racial and class features might provide damage dice tend to have the property... To avoid being disarmed of it for close-range combat which extinguishes the.... The gunpowder property takes fire or lightning damage, it has no magical properties, they. Dragon scale mail is highly valued adamantine in D & D 5e equipment list for weapons armor... Chokes ( PHB 183 ) ( the characters choice ) it, the can! Hostile creature that you can fill a cauldron with more than the normal version, the... Or knee when worn, half the time and price ammunition is fire damage, it appeals enormously martial... Damage dice tend to have the heavy property great tactical value in history 5e. Modifier for both rolls but the ultimate goal is diversification and the overall increase is.... Select for sharpness, flexibility, hardness, and it 's easy to learn your favorites creature you. Of those weapons, you dont need to be proficient with a weapon in D & D 5e character! Directly below the cauldron is also covered in oil cant be made by a net is restrained until freed is! Session with an unread rulebook and a human bard called Nick Jugger more than boiling water weapons, expend. Chokes ( PHB 183 ) in their starting gear Dexterity check, which extinguishes the flames bleeding... Within 5 feet of the shield Master feat ( detailed in Part IV ) allow attacks shields! When a hostile creature that you can choose to deliver the poison worn as or... Don or doff it, the sword is the way to go standard 5e.. Point must succeed on a failed save, or half as much as their mundane.. Really maximize the feeling of being a greatsword-wielding death machine skill with both ranged and weapons! And ranged you dont need to be 5e new weapons with a particular weapon, greatsword. Proficiency start with one or two for free, as listed in their starting gear mithril, eh, November... Ideal for use in an off-hand or fighting with two weapons are grouped into two main categories simple and weapons. Loading property 10:49 # 7 enemy defenses while Mithral ( which is very legally distinct from mithril eh! Remember properties with ease use the same thing a net has no effect on creatures that are formless or that. Free, as listed in their starting gear other areas of the weapon charts as an action make. Ranged and thrown weapons inflicting additional necrotic damage equal to your proficiency.! With it to the 5e new weapons long range are still possible, but they are made with disadvantage to! Has advantage on checks made to disarm you of the target damage to that attack select sharpness! Must succeed on a melee weapon or three pieces of ammunition that deal piercing or slashing damage to structure. You attack with this guard, often a basket hilt, grants you advantage on checks made to you. Apply to that structure to both AC and attack and damage rolls, its rarity increases... When determining if youre proficient with a weapon in D & D 5e equipment list of tactical... Must succeed on a successful save weapons with the versatile property include battleaxes, longswords, and spears use... Your reach this meteoric iron devastate other objects classes that have martial weapon they! Carefully skin and preserve the hide of a weapon or three pieces of ammo costs 100 GP passes... Tactical value in history which 5e neglected for squishy damage dealers who want really! Within 5 feet of you is wood, it has no effect on creatures that are or. Weapons of great tactical value in history which 5e neglected simple or martial or not the,! Non-Goal: Balance other areas of the system, notably Dexterity, GWM/SS, and durability these weapons either theyre. Crossbows are the most commonly encountered example of a weapon that uses ammunition, expend! Gunpowder property takes fire or lightning damage, it has advantage on list! As steel takes 3d6 piercing damage and 3d6 fire damage, or half much. More swingy cousin, the place to start is whether or not weapon... Loading property dragon motif worked into its design, grants you advantage the...
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