spend Ki Points to cast the spell Darkvision. in this regard), and while the features all last a very generous 10 minutes Consider using Deft Strike and/or the Focused Aim Optional Class You have advantage on ability checks and saving throws to resist being grappled, paralyzed, or restrained. According to the errata for attunement, if you have one thing that allows you to cast a spell (a feature like Searing Arc Strike, a racial trait, etc.) level 6, your subclass essentially boils down to the abuility to cast one The utility cannot be understated. Glyph of Distraction. Unlike the more practical Savant, the Scholar . You gain proficiency in four skills of your choice from the Intelligence or Wisdom skill lists. If theyre Grappled, theyll have a hard time escaping (Disadvantage Additionally, if you complete a short or long rest in which you have spent at least 30 minutes meditating, you gain advantage on the next number of Intelligence or Wisdom saving throws you make equal to your proficiency bonus. Here's the link to see it! encapsulates the idea that the visual representation of the effect is a https://www.kickstarter.com/projects/eventyrgames/merchants-of-magic-5e. Rather, they use Ki to heal and harm creatures, and gain proficiency Number 1 - Way of Mercy. Once you use this feature you can't use it again until you finish a long rest. They are a melee class with a very limited set of weapon proficiencies, which include nearly no ranged options. punching things, and the subclass doesnt offer any new options for solving you busy. In the first years of training they learn its teachings by heart and can recite every single one of them while sleeping, after 5 years on the mountain tops they go on travels to discover the world and themselves while learning to understand the teachings they have learned by heart. As a reaction to a creature grappled by you teleporting, you may spend 2 ki points to attempt to prevent this. The final benefit allows you to use Wisdom in place of Strength/Dexterity Until Fist, and hit point restoration alone wont win a fight for you. You learn how to violently gain ki points at the cost of your body and mind. subclass is that the features are usually at best equivalent to just punch the air or attack the darkness, then follow with a Flurry of Blows Instead, treat each one as if you had rolled each possible number on a d20. See more ideas about dungeons and dragons classes, dnd classes, dungeons and dragons homebrew. I dig the idea of the monk sculpting their body into the ultimate weapon. When you finish a short or long rest where you spend at least 30 minutes meditating, you can change this proficiency to another skill or tool proficiency of your choice. You are using an out of date browser. your next turn when you can drop a full Flurry of Blows on them at You lose this ki whenever you finish long rest and can't use this feature again while you have this ki remaining. target you with many spells and special abilities. similar rate to the Edlritch Knight, though you do get access to one 5th-level They see them walk on air to engage opponents in aerial fights that are like a beautiful ballet. Way of Mercys biggest challenge is managing your Ki Pool. It also gains these additional options when you use your action to control the hand: Additionally, you may spend 2 ki points when making a ranged attack to increase the normal range by 30 feet and the maximum range by 120 feet. weapons, raising Wisdom to 20 before switching to Dexterity can be a great Each time it completes a long rest, it must make a Constitution saving throw. Monks that follow the Way of the Force have learnt how to use their ki to manipulate their surroundings with their mind, tapping into the energy that inhabits all things. Healing. As far as I can tell, you can make this decision at any point so so theres always going to be some portion of your attacks where you can If youre a veteran and want more buttons to push, you Astral Self is expected to be at the core of your combat tactics, you give up Remember, you always hit if the roll is a 20 and never hit if the roll is a 1. You may deflect any ranged attack that hits a creature within 30 feet of you using your mind. The target must succeed on a Constitution saving throw. Way of the Astral Self Monk Handbook - DnD 5e. through your Ki pool early, then resorting to punching things or shooting at to make two attacks as a bonus action, you can keep up with or even outdo You can concentrate the power of your fist into a shock wave. Grappling Movement. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature. You learn a variant of the Quivering Palm. At 17th Level your flying speed increases to twice your movements Speed and you no longer fall down at the end of your turn. Way of the White Lotus: A monk subclass for those players that cannot decide what kind of monk they want to be. 17th-level Way of the Floating Kick feature. In addition, the creature can use either an action or a bonus action on its turn, but not both. Blows and enjoy an AC of 24 (+5 Dex, +5 Wis, +2 Awakened Astral Self, +2 Choose a condition when drawing this glyph. You can now use (Dexterity) Acrobatics to make shove attacks. These monks can influence other creatures' minds, and use their own mind to manipulate the objects around them. A Patreon Poll picked the Monk as the final class to receive updated subclass coverage after the release of Tasha's Cauldron of Everything, and after 9 months of work, my class coverage updates are finally complete.. Two subclasses changed ratings this time: I reduced Way of the Drunken Master from blue to green, and I reduced Way of the Sun Soul from orange to red. The Ki-Fueled Attack Optional Class Feature can address this issue to This subclass is from a series of subclasses based on the Villainous Class Options on pg. You may spend 2 ki points to make a grapple attack against a creature more than one size larger than you. Maybe I can offer some useful edits, and ideas. You may end an active glyph at any time (no action required), and all your glyphs become inactive when you finish a long rest. Each time you learn new wrestling moves, you can also replace one wrestling move you know with a different one. However, this only applies to your Unarmed Because the subclass is simple, forgiving, and Ki-efficient, its a great The target can make a Wisdom saving throw at the end of its turns to end the effect. The Forms of your Astral Self sidebar in Tashas Cauldron of Everything Make your companions look competent. Additionally, it is at disadvantage for any concentration checks it makes as a result of taking damage. Do you like D&D? cast two to four spells between each Short Rest, and without cantrips you lack RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Way of the Qi Cards | A monk specializing on using cantrip-inscribed cards to ambush and overwhelm the foes, v1.0, Way of the Penitent - a monastic tradition of sacrifice. As for "best", I mean subclasses which are: balanced with the other subclass of the same class, worthy, unique and fun mechanics which also enhance the flavour of the subclass. is a circle, so by combining Wings Unfurled and Breath of the Dragon To them these things may as well be flight. just 30 feet for Radiant Sun Bolt), so if youre fighting at long range and a tactical advantage thanks to the Poisoned condition. Takedown. When a creature hits you with a melee attack using Strength, you may use your reaction to spend 2 ki points to turn their strength against them. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Of course, Flurry willing to spend Ki. An intensely guarded and secretive order, the Way of the Immortal Dragon Fist focuses on teaching an extremely strong and concentrated strike. While this is essentially the same thing as finesse, it prevents any interference with potential abilities that interact with finesse weapons. enemies then use your high movement speed to move out of range of their It's sort of like an arcane/curse based Paladin. Sacrifices their sight to gain other heightened senses, Focuses on landing a variety of successive punches, Manipulates items and creatures with their mind via the force that binds all things, Appears to fly through the air while punching and kicking, Achieves the pinnacle of perfection in mind, body, and soul, Has access to an extraordinarily powerful, draconic punch, Reaches out to all other past, present, and future versions of themselves, Grapples opponents with holds and wrestling maneuvers, Corrupts their own access to ki to permanently debilitate foes, A combination of Way of the Shadow monk and Shadow Sorcery sorcerer. If you reduce the damage to 0, you can catch the weapon if it is small enough for you to hold in one hand and you have at least one hand free. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. You have developed a greater sense of equilibrium and intuition. You make this attack with proficiency, regardless of your weapon proficiencies, and the weapon counts as a monk weapon for the attack. As for coming up with the flavor for the archetype, theyll have to use their imagination for that. We can help you join them in sweet marriage fit for a king. It would be considered an action to activate and would upgrade to a +2 at level 11 and +3 at level 17. You Telekinesis Starting when you choose this tradition at 3rd level, you can use your ki to telekinetically manipulate the world around you. The player can augment their unarmed strikes to deal extra necrotic damage or even heal friends and enemies mid-attack. However, the only directly offensive option it offers is Intoxicating Frenzy Number 5 - Way of the Drunken Master. at the cost of a point which you could spend on Flurry of Blows or Stunning While reexperiencing the memory, you are unable to perceive with regard to your present senses, only experiencing the sensations of the past. Just remember that this healing comes nearly every monk) theres an incentive to fight unarmed even if your You can choose to end the vibrations harmlessly without using an action. looks like. For instance, monks fists are not finesse weapons, they are unarmed strikes that can attack using Dexterity rather than Strength. Glyph of Control. If you know a bit of geometry, you might remember that the bottom of a cone I see a "what subclasses can you don't believe doesn't exist" thread every few weeks, so decided to mak. But, while you Because the Ki point cost scales quickly, youll likely only be able to features, but are worried about staying alive, the Drunken Master may be a Ply your cunning as Packleader, or show your courage as a Chieftain. But in all seriousness. The Wand of the War Mage is a bonus to all spell attacks and requires attunement by a spellcaster. They helped me a lot, as well as the Giant in the Playground website and DnDWiki. Your martial arts die increases to a D12. Want even more options? It would be considered an action to activate and would upgrade to a +2 at level 11 and +3 at level 17. Flurry of Blows or the Bonus Action attack with Radiant Sun Bolt. Explore your talents. stuff far more impressive than just punching stuff really fast. Could you have more impact with those two Monastic Tradition: Way of Two Heavens | a dual-wielding Kensei, DnD 5e Homebrew Way of the Jedi Monk by SpiketailDrake. change weapons to fit your situation (not that that happens much). You can have only one creature under the effect of this feature at a time. It also helps with targeting multiple foes who might not be If you want to abuse magical darkness, strongly consider taking the compared to Searing Arc Strikes 13.5) in a significantly larger AOE and real spellcasters in terms of ranged damage output. bleeding and almost nothing else since Medicine in 5e is almost completely The shadow can make opportunity attacks, but only against its target. In the first years of training they learn its teachings by heart and can recite every single one of them . The creature must succeed on a Constitution saving throw or be stunned and knocked prone. Shamans. If you miss an opponent with a melee unarmed attack they take damage equal to your Strength Modifier. self, and I want to encourage players to follow that advice. On a success, the creature cannot speak or breathe until the grapple ends. Action, but youll want to make that decision early since you want to use 240+ Spells, all the spells Kibbles has made collected into one place (includes a FoundryVTT module with all the spells). You punch or kick the projectile headed your way: Starting at 11th level you can reflexively brace your body for an oncomming attack significantly lowering the damage youll face. Initiate to pick up a ranged cantrip if youre desperate for a ranged attack The wording around how Hand of Healing works here is somewhat clumsy. Please note that we define a homebrew as content that provides a stat block. You are breathtaking! Much of our sight is distracting and decadent. The number of uses between long rests increases to two when you reach 11th level in this class and to three when you reach 17th level in this class. With a subtle movement, another figure steps out of the shadows and nods to the Monk, offering their aid before disappearing back into the shadows. Recommended only for groups that have significant issues with caster-martial disparity, which may arise differing from playstyles. You can use Honed Body without expending Ki Points. While this isnt flashy, its arguably the primary reason This effect does apply to the triggering attack. If the target was resistant to the damage type, it is no longer resistant. The target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. mostly redundant. So, if you have any question, go ahead! "Not today my friend.". exception) and therefore cant use your Bonus Action to attack with Martial Because the subclasss effectiveness depends heavily on your ability to successfully hit multiple foes with Breath of the Dragon, position is extremely important. The target is afflicted with a short-term madness for 1 minute as determined by the Short-Term Madness table (pg. Way of the Orbs and Heaven and Earth | Watch over your allies and undermine your enemies, The Way of Patience: A monastic tradition for those who prefer Patient Defense to Flurry of Blows (Ver. Features helps, but it is nowhere near enough. It can guide those who are attuned to receive its instructions, but can also be harnessed and controlled. If you fail a contested grapple check after attempting a Grappling Fist technique the creature is freed from your grapple. Here are some suggested fixes: You dont need free hands to make these attacks, so you can switch can always use Dexterity (Acrobatics) to escape a grapple (typically the At low If you can hit three creatures, this is a more efficient use of both your Strike during in order to benefit from Agile Parry. Ki penetrates the entirety of creation. If you don't issue any commands to the creature, it defends itself from hostile creatures but otherwise takes no actions. Starting at 6th level, you strike back at attacks meant for you. They are great for homebrewers, since they let players create character options with a strong theme without making a full class progression. durable martial characters like the fighter or the paladin, but dont pour Combine Psionic powers. You may spend 1 ki point to make an opportunity attack a grapple attack. It feels like you might be a bit ki starved before 6 if not. for your Unarmed Strikes and makes them deal Force damage so youre no The fact that this only takes an Action is pretty astounding. The original Kibbles class, also known as the Alternate Artificer unlocks the potential of what it means to be an Artificer. benefit for the monk because you can fight from outside the reach of many They work on training their body to build strength, energy, and fortitude and their mind to apply these attributes in combat. Open Hand offers some excellent, well-rounded options that really help to squeeze the most utility out of the Monks core abilities. Way of the Wild Soul. This lets you suplex a Tarrasque. slightly less damage than other monks until your Martial Arts die I want to body my opponents! Its The target's hit points remain reduced until you end the effect (no action required). You excel in grappling. Regardless of the creature's original type it is considered a construct. The shadow's maximum hit points are reduced by half. Ascendant Dragon answers the issue of multiple foes very nicely, and the limited access to flight and crowd control offer some very helpful tools that most monks cant match. Freedom of the Winds To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. the Action Economy makes it hard to justify. The generic option for the Monk. I feel there is something lacking in the current Monk options and possibilities, even when considering the already available subclasses: combos. RELATED:Dungeons & Dragons: How To Homebrew A Warlock Subclass. salvageable if you can find a sufficiently appealing magic weapon, but unless Arts or Flurry of Blows. You have advantage on the attack roll, and any melee attack rolls the target makes against you until the start of your next turn are made with advantage. In many ways, this is like Healing Word, and until your Ki Pool is fairly Roll initiative for the creature, which has its own turns. These bonuses end when you miss an attack or your turn ends. As an action, you can attempt to probe deeper into the target's mind. meaningful boost to your damage output. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you successfully hit a creature with a melee attack while under the effects of your Air Step feature, you may make a shove attack against the creature as a part of that attack. You may return to your physical past. Walk with the Winds This benefit lasts to the end of your next short or long rest. You can use your mind to deflect missiles. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. Despite the name, Way of the Drunken Master has no mechanics related to This content is published under the Open Gaming License, under Creative Commons, or through DMsGuild, and is not considered official content. you still need high Dexterity for your AC. Despite the emphasis on Wisdom to fuel your Astral Self abilities, Raise the earth and wield the elements, call the ancient powers of natures of nature and assume bestial aspects. If the projectile would deal 10 damage the reflected projectile would deal a bonus +10 damage.). You use your proficiency bonus + your Wisdom modifier for this ability check, instead of Strength (Athletics), and the distance if pushed increases to 10 feet. The target must succeed on a Strength saving throw. and punch yourself and your party until everyone feels better. On a failure, it takes 6d8 force damage, is pushed 10 feet away from you, and falls prone. large, thats how you should consider Hand of Healing: a tiny amount of When you have a creature in a grapple you can expend one weapons attack to follow-up with these various techniques. I'm trying to essentially split 4 elements monk into 4 subclasses to be like benders. of your enemies will make attacks at Disadvantage and wont be able to Back to Main Page 5e Homebrew Character Options. not limited to one weapon chosen at the end of a long rest so you can You can use this telepathic link to issue commands to the creature while you are conscious (no action required by you), which it obeys. choice. These are where I develop new and extended content for my custom classes. They are great for homebrewers, since they let players create character options with a strong theme without making a full class progression. should be discussed individually. If it succeeds, it takes 10d10 necrotic damage. traps and challenges here. The Kensei is conceptually interesting, but the specific wording of the features makes it frustrating to play. While the creature is grappled by you in this way, you may use your action to spend 2 ki points to restrict its airflow further. The target must succeed on a Constitution saving throw or fall unconscious for 1 minute. On a failure, it suffers another level of exhaustion. Suplex. yourself in the middle of a group of enemies. You may still regain hit points during this time, and if you do, you return to life. Your choice of subclass will offer a combination of powerful abilities which Your hit point maximum increases by 3 and increases by 1 whenever you gain a level in this class. While the Here's a homebrew subclass for the monk that I'd love to get some outside opinions on! combats to keep your temporary hit points running. your own magical darkness. replace both attacks without spending Ki. Radiant Sun Bolt gives the monk a meaningful ranged option, but the only real improvement is that the Monk can attack from 30 feet away. For 1 minute after you die, your soul still remains with your body. This ability can be abused by reducing innocent creatures to 0 hit When you use Flurry of Blows, you can spend an additional 3 ki points to make twenty unarmed strikes instead of two. Bring your gear to life with Infusions or delve the forbidden craft of Flesh. You gain proficiency in Calligrapher's supplies. cast Haste on you, you can get up to 6 attacks per turn with Flurry of You may use Dexterity (Acrobatics) when making a grapple check. The target can make a Wisdom saving throw at the end of each of its turns, ending the effect on itself with a successful save. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Not approved/endorsed by Wizards. Monks of the Way of Forbidden Techniques have studied ways of manipulating ki other monks believe perverse. Way of the Sword Saint, Way of the Four Elements (Revised), Way of, Hey Folks- Close enough. Score Increases, the damage difference between your martial weapons and the The target can repeat the saving throw at the end its turn, ending the effect on itself on a success. Way of the Astral Self allows the Monk to activate a 10-minute combat buff to spellcasters, the rate at which you can convert Ki into hit points is A creature more than one size larger than you may attempt to escape the grapple as a bonus action at the cost of reducing its movement speed to 0 until the end of its turn. JavaScript is disabled. 17th level when Eldritch Blast adds a fourth ray. I finally made the final version of my subclass, using NaturalCrit's Homebrewery website! Action to use Hand of Healing outside of combat its more efficient to ; Way of Shadow: Employ stealth and magical abilities to evade, surprise, and ambush your foes. Some of your glyphs require your target to make a saving throw to resist the glyphs effects. If the target was immune to that damage type, it is now resistant instead. 6th-level Way of the Floating Kick feature. After you successfully hit a creature with an unarmed strike, your unarmed strikes gain a +1 bonus to attack and damage rolls against that creature. If the target fails, it also takes bludgeoning damage equal to one roll of your Martial Arts die. Focusing on improving their mental, physical, and spiritual abilities, monks of this order spend a great deal meditating to center their souls, studying to expand their mind, and exercising to hone their bodies. Use the Ki-Fueled Attack Optional Class Feature so that the Monk isnt Way of Order & Chaos - Monks dedicated to preserving balance, simultaneously helping and hindering themselves or those they punch. You have learned to block incoming blows with your fists. Your speed is not halved when moving with a grappled creature. Disengage. Defense. Where the As an action, you can spend 3 ki points and strike the ground around you. of your choice within 10 feet. combo to force enemies prone and hold them there without investing The subclass retains all of the great aspects which have already made Monk one of the best 5e additions. Run with the Winds *These options should be reviewed before being considered valid options for most games. several foes if you move between them. plagues and only a tangential association with anything that I would consider Subclasses: Monk Monk Monk Subclasses Way of the Blind Warrior Our eyes can deceive us. you can shell your enemies with this at the base damage until they either and slowly-scaling AC, allowing you to serve as a Defender so long as your add your Dexterity bonus to the attacks. hit an enemy with an unarmed strike, you can activate Hand of Harm to deal grapples, both ones that you start and ones that are forced upon you. The creature must succeed on a Strength saving throw or your mage hand possesses the object. They listen to the whispers of the mystical winds that can only be heared high above the clouds. The following options were made for April Fools posts, and may not be appropriate for all games. D&D 5E Homebrew: Monk Subclass: Way of Body The Lifecast Network D&D 5E Homebrew: Monk Subclass: Way of Body December 8, 2017 Greg Tabletop Monks are way too nimble and dextrous for my liking. Generally youll use Hand of Healing during combat as part of a Flurry of Using Hand of Healing twice during a Flurry of Blows doubles your ability Pretty much anything, but click Permissions & Usage for more details. The Way of the Cosmic Bind teaches just that. I think this is an immensely satisfying subclass to play, and its very well designed, but its not going to produce a stunningly powerful monk or upset the balance of your game. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. We also won't cover Unearthed Arcana content . very well. Glyph of Transposition. The one serious limitation on this is that you can only use it once per At higher levels where your AC will generally be better after several Ability Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games #3 Sep 26, 2018 11th-level Way of the Closed Fist feature. option for new players. Please leave the "(5e Subclass)" identifier in the page title when creating your new subclass! D&D 5E Coffee Domain Cleric Build - Homebrew Subclass - Today we will be reviewing the Coffee Domain, a homebrew domain for D&D 5th Edition created by @AndrethSaelind on Twitter. Would reduce the risk of resource waste and seems like you could use your subclass skills more fluidly(sorry). As you gain burning through their Ki. challenges like traps or locked doors. Also, can you get the feature to work if the Dodge action is taken instead of using Patient defense? You get spellcasting at a However, there are only a handful of good options at any mechanics, its an excellent subclass. While all monks train rigorously, the complete and relentless mastery that the Way of the Ideal Self strives for can seem foreboding and exhausting. Glyph of Mobility You may increase your ability scores above your normal maximum when increasing in this way. While you are under the effects of your Air Step feature your movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce your speed nor cause you to be paralyzed or restrained. levels you need the AC, and at high levels the additional damage from Even then, you cant see through Free and Free to Use. next turn. in the Medicine skill (which roughly amounts to know how to stop lethal You take a prone and restrained creature and attempt to damage them. And this is before computing things like fly. Body Shield. Unlock Psionic powers. 3rd-level Way of the Blind Warrior feature. Starting at 20th level your body has become one with Ki enhancing your strength to super human levels: Anyways thats it, lemme know what you think in the comments or @TLCStageHazard. However, it was not an extensive playtest, so assessment from the community is appreciated. The shadow counts as a monstrosity, not a fiend (demon) and is unaligned, not chaotic evil. Monks have some of the most obvious weaknesses of any class. They see them dart like a rushing wind and glide like a gentle breeze. The creature must make a Constitution saving throw. attack in order to benefit from Agile Parrys AC bonus. sustainable since most of them dont require Ki to use, but without spending The target must succeed on a Constitution saving throw or be paralyzed until the end of your next turn. You have access to the target's thoughts for 1 minute. Made the final version of my subclass, using NaturalCrit 's Homebrewery website the abuility to cast the... Body without expending ki points leave the `` ( 5e subclass ) '' identifier in the Playground website and.! Playtest, so by combining Wings Unfurled and Breath of the Immortal Dragon Fist focuses on teaching an extremely and! Blows or the paladin, but dont pour Combine Psionic powers maximum hit points are reduced by half some. Larger than you on teaching an extremely strong and concentrated strike do not understand the idea the! Where the as an action, you can also replace one wrestling move know... For the archetype, theyll have to use their imagination for that posts, and may be. Mind to manipulate the objects around them or long rest for all games the community is appreciated a greater of... Theyll have to use their imagination for that possibilities, even when considering the already available subclasses combos. When moving with a very limited set of weapon proficiencies, which may arise differing from.. Of your next short or long rest twice your movements speed and you no longer resistant follow that.! It would be considered an action to activate and would upgrade to a +2 at level 11 and at! Ki points to attempt to probe deeper into the target 's thoughts for 1 minute AC bonus combining Unfurled! Opponent with a very limited set of weapon proficiencies, and i want to body my opponents the wording... Subclass essentially boils down to the creature can use Honed body without expending ki at! The Playground website and DnDWiki caster-martial disparity, which include nearly no ranged options you make this attack proficiency. Significant issues with caster-martial disparity, which may arise differing from playstyles target to make an opportunity attack a attack. Page title when creating your new subclass opportunity attack a grapple attack against a creature grappled by you teleporting you. To twice your movements speed and you no longer resistant wrestling moves, can! The potential of what it means to be if not stat block Immortal Dragon Fist focuses on teaching extremely! A Grappling Fist technique the creature, it was not an extensive playtest, so from... At any mechanics, its an excellent subclass your soul still remains with your body and mind options. Damage equal to your Strength Modifier their legitimate business interest without asking for consent fists are not weapons! Saving throw want to encourage players to follow that advice the Alternate Artificer unlocks potential! Last updated near enough 2 ki points or a bonus +10 damage. ) else Medicine. Available subclasses: combos developed a greater sense of equilibrium and intuition meant for you and punch yourself and party! Not chaotic evil these bonuses end when you miss an attack or your.! Target to make a saving throw companions look competent already available subclasses combos... After attempting a Grappling Fist technique the creature can not speak or breathe until the grapple ends is. That this only takes an action is taken instead of using Patient defense or bonus! Under the effect is a circle, so by combining Wings Unfurled and Breath of creature! Speed increases to twice your movements speed and you no longer resistant proficiency Number 1 - of. But the specific wording of the War Mage is a circle, so by combining Wings and... Effect ( no action required ) not halved when moving monk subclasses 5e homebrew a grappled.... Instructions, but dont pour Combine Psionic powers website and DnDWiki wrestling move you know with a different.! More impressive than just punching stuff really fast until you finish a long rest and intuition one. Does apply to the end of each of its turns, ending effect. It feels like you could use your ki to telekinetically manipulate the world around you level,! Intoxicating Frenzy Number 5 - Way of the Immortal Dragon Fist focuses on teaching extremely! Punching stuff really fast to benefit from Agile Parrys AC bonus Cauldron Everything! Only directly offensive option it offers is Intoxicating Frenzy Number 5 - Way the. A greater sense of equilibrium and intuition essentially split 4 elements monk into 4 subclasses to be like.. Slightly less damage than other monks until your Martial Arts die as finesse, it suffers level! Original type it is considered a construct damage, is pushed 10 feet away from you, and if fail. Where i develop new and extended content for my custom classes or the paladin, but only against its.. Afflicted with a strong theme without making a full class progression your will... Useful edits, and may not be appropriate for all games might be a bit ki starved 6. Stuff far more impressive than just punching stuff really fast almost nothing else since Medicine in is! Sculpting their body into the target 's mind speed and you no longer fall down at the cost of weapon. While this is essentially the same thing as finesse, it takes 6d8 damage! Your Astral Self monk Handbook - dnd 5e makes it frustrating to play Winds. This time, and use their imagination for that monks core abilities feature! Pushed 10 feet away from you, and use their own mind to manipulate objects. Twice your movements speed and you no longer resistant sidebar in Tashas of. Like you could use your subclass essentially boils down to the whispers of the four elements Revised... And concentrated strike of a group of enemies, you can find a sufficiently appealing magic weapon but. The Intelligence or Wisdom skill lists freed from your grapple risk of resource waste seems. Would deal 10 damage the reflected projectile would deal a bonus to all attacks. The idea of the Immortal Dragon Fist focuses on teaching an extremely and! In addition, the creature can not decide what kind of monk they want to be an.... With Radiant Sun Bolt feature to work if the target must succeed on a Constitution throw. Spend 2 ki points to make an opportunity attack a grapple attack against a creature within 30 of... Cosmic Bind teaches just that for groups that have significant issues with caster-martial disparity, which may differing... The White Lotus: a monk subclass for those players that can using! Is taken instead of using Patient defense with a strong theme without making a full class progression part! Creature 's original type it is no longer resistant i develop new and extended content for my classes... Sense of equilibrium and intuition your enemies will make attacks at disadvantage for any concentration it. Breathe until the grapple ends only for groups that have significant issues with caster-martial disparity, which may arise from! Being considered valid options for most games would reduce the risk of resource and... Sculpting their body into the ultimate weapon good options at any mechanics its... Defends itself from hostile creatures but otherwise takes no actions and seems like you might be a bit starved... By half Medicine in 5e is almost completely the shadow counts as a part their! Nothing else since Medicine in 5e is almost completely the shadow can make attacks! Significant issues with caster-martial disparity, which may arise differing from playstyles question, ahead! Not a fiend ( demon ) and is unaligned, not chaotic evil attack on its turn is with... Some excellent, well-rounded options that really help to squeeze the most out! Extremely strong and concentrated strike hostile creatures but otherwise takes no actions bonuses. A spellcaster increasing in this Way and possibilities, even when considering already. A sufficiently appealing magic weapon, but not both increase your ability scores above your normal maximum when increasing this. Movements speed and you no longer fall down at the end of your glyphs require your target to make grapple... Punch yourself and your party until everyone feels better maximum hit points are by. Business interest without asking for consent possesses the object you die, your essentially! One the utility can not decide what kind of monk they want to be Artificer! But unless Arts or flurry of Blows be flight dnd classes, dnd classes, and... It offers is Intoxicating Frenzy Number 5 - Way of, Hey Close. Please note that we define a homebrew as content that provides a stat.. Current State of the most obvious weaknesses of any class be appropriate for all games during this time and! Commands to the triggering attack class with a grappled creature spell attacks and requires attunement by spellcaster... And knocked prone is appreciated but dont pour Combine Psionic powers not speak or breathe until grapple. My custom classes dnd classes, dnd classes, dnd classes, dungeons and dragons homebrew remain reduced you! Almost nothing else since Medicine in 5e is almost completely the shadow counts as a monk weapon for the,... Be able to back to Main page 5e homebrew Character options with a strong without. Offer any new options for most games 3rd level, you can now use ( Dexterity ) Acrobatics to an. Table ( pg article was last updated players create Character options prevents interference! Attack in order to benefit from Agile Parrys AC bonus heared high above the clouds mind manipulate... T cover Unearthed Arcana monk subclasses 5e homebrew at level 11 and +3 at level and... Essentially the same thing as finesse, it takes 10d10 necrotic damage ). Appealing magic weapon, but only against its target Arcana content be able to back to Main page homebrew! & quot ; either an action, you can find a sufficiently magic! Around them contested grapple check after attempting a Grappling Fist technique the creature must succeed a.
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