The Sea Princes, another Greyhawk faction, also play a role in the book. There are also a few less more mystical environs: eldritch mists, krakens graves, lure lights (the souls of dead aboleth! Each episode ends on a dramatic cliffhanger for the next episode to follow. Ive noticed a meager handful of editorial errors in the form of minor typos. Its further broken down into the following sections: a brief introduction to the town, followed by Politics and Factions, Saltmarsh Overview, Downtime Activities, Saltmarsh Region, Adventures in Saltmarsh, and Saltmarsh Backgrounds. It does not store any personal data. Mr. Dory uses this ship as his lair. Its also true that rooms nearby on the map are mostly also nearby on the table. The maps look as though they were taken straight out of a 2nd edition module and given that many of the adventures in the book are converted from older editions, this approach lends the product an additional feel of nostalgia. I recommend leveling characters to 2nd level when they have cleared the first and second floors of the mansion and 3rd level by the time they have cleared out the smugglers in the caves below the mansion. Nevertheless, it holds up. Find many great new & used options and get the best deals for Dungeons & Dragons 5E Ghosts Of Saltmarsh D&D 5th Edition at the best online prices at eBay! Summary [ edit] Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. Saltmarsh itself is not large enough to contain the Styes (and we see that it isnt included on the Saltmarsh map), meaning that this is another adventure that requires the characters to travel elsewhere. After coming upon the lizardfolk tribes caves, the adventurers can learn that the lizardfolk mean no harm at all to Saltmarshprovided the adventurers use their words and not their weapons. For most I have only a few quibbles, such as that I wish the adventure site rosters provided were more practical in their implementation. Ship Purpose (cargo, passenger, fishing, military, piracy, mercenary, or ghost). The ship has mysteriously reappeared in local waters, providing a once in a lifetime opportunity for him to reclaim the property deeds and promissory notes aboard, which he intends to sell in order to regain his lost wealth and prestige. I ignored most of the miscellaneous items, as well as any plot relevant items. You also have the option to opt-out of these cookies. I have yet to introduce them to their big bad (Syrgaul Tammeraut . Fearing an attack, the towns leaders send the adventurers to investigate. The Saltmarsh village and regional maps can be printed on 17x24 for about $3 each at your local Staples or Fedex print center and they look great on the table when you're running your session zero and describing the locations. Ghosts of Saltmarsh is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. These NPCs are all fairly interesting, and the random tables of events for each faction are a useful addition for making return visits to the hub town exciting. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. The roster would be far more effective a tool. A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions . However, the adventure directs that he attacks at the first sign of intruders, meaning his death before he can tell his story is a very strong possibility. The adventure is for 4-6 3rd level characters, but depending on their current XP the awards they gain may not level them, in which case youll want to run a shot side trek after this chapter to get them ready for chapter 4. Its also a content pack for Roll20. The mayor of Saltmarsh was NOT happy about them burning down the house, so I sent them to the Isle of Dread instead. The actions section of a ships statblock has changed. Mr. Dory a named NPC, hes an unusual variant of skum (which also appear in this appendix). Marshes provide homes for birds; they serve as. This is one of the memorable encounters Ive seen, as it includes a decommissioned ship held aloft by a crane in the warehouse yard. Whether you agree about Salvage Operation or not, whichever adventures you personally like or dislike, the designers have made it trivially easy to weave whichever parts youre prepared to use into a full-length campaign. Props can help make the ethereal ghosts of our campaign begin to feel solid and real. Guildmaster Tabeth of the mariners guild is aware of the town councils alliance with the lizardfolk, and their fears of sahuagin attack (as a lead figure in the mariners guild, he certainly should be in the loop). They can pick up some rumors at the docks. Chapter 1 presents the entire town of Saltmarsh and sets up the location for where all seven adventures in Ghosts of Saltmarsh begin. The characters might find communications from the cult in the. For example, the book recommends placing Saltmarsh (the setting ofTheSinister Secret of Saltmarshand its two sequels) on the Sword Coast between Baldurs Gate and Waterdeep, but suggestsTammerauts Fatebe set off the coast of Cormyr. As with other official titles, two covers exist: the limited edition cover (available for pre-orders and limited quantities in local game stores) and . Likewise, the adventures include a decent collection of new monsters that will add value to your DM whatever their campaign. Thousand Teeth a legendary giant crocodile. Get revved up! This review is intended for DMs, who are the products intended audience (there is only a very little amount of player content). Download Free PDF View PDF . It's a Sith legend. Fathomers are spellcasting humans who can turn into enormous watery snakes thanks to pacts with ancient evil, the ideal threat to catch players off-guard. The cookies is used to store the user consent for the cookies in the category "Necessary". It surprises me that what seem like glaringly obvious issues have never yet been improved upon. These three adventures introduced Saltmarsh to Greyhawk and together form the backbone for the books optional campaign arc. He offers 10% of the profits of the sales to the characters, plus of course the friendship of a wealthy and important person may have other benefits. Its worth noting that if youre playing in a world other than Greyhawk and you intend to run the book as a campaign rather than pick stand-alone adventures from it, you might find it difficult to include some adventures in your campaign. Any of the three locations can be dropped into your campaign world in a place of your choosing, which means you can save yourself a significant amount of world-building work even if you only use the locations and never actually run a single adventure from this supplement. These include blue holes, coral reefs, currents, depth, kelp forests, sandbars, shipwrecks, and whirlpools. See Full PDF Download PDF. Saltmarsh Encounters of Sea and Underwater Many of the adventures in Ghosts of Saltmarsh take place on ships, islands and under the waves. Tactics is the key to defeating Thousand Teeth. I would start at level 2 with no adjustment for Saltmarsh. We also learn that the official setting for Ghosts of Saltmarsh is within the region of Keoland in the Greyhawk campaign setting, not in the Forgotten Realms. In The Final Enemy the characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin . Unsurprisingly, the actual rules arent significantly changed fromthe version of the rules we saw in Unearthed Arcana. Included is a list of shipwrecks that characters might try to find for their lost treasures, and tables for random encounters. While these entities are different enough that its not easy to tie them together into a single conspiracy, perhaps the connection is simply that the power of evil is waxing. "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Mordenkainen Presents: Monsters of the Multiverse, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=1131369976, Role-playing game supplements introduced in 2019, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 3 January 2023, at 21:29. Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and 38.99 in the UK. The third setting Wizards have chosen to provide conversion notes for came as a complete surprise to me: Mystara, another classic setting from the second edition era. Another strength that cant be overstated is the fact that the book actually includes three adventure hubs. While its not the first time Fifth Edition has used a campaign book has a gateway into another world (that would be Curse of Strahd, which acts as a gateway to the larger Ravenloft setting), this is still a huge deal. Yet like Tyranny of Dragons, Princes of the Apocalypse, et al., Ghosts of Saltmarsh can also be a single cohesive campaign. I like this section a lot for what it is. In any case the log only describes events up until the captain and crew were defeated and consumed by the cannibals. Episode 1 | A Sinister Secret. If they are challenged, one of the guards tries to escape to 3 for help. A woman, drowned, clearly looking as though she was recently bound and died trying to swim away. It has a recommended retail price of $49.95 in the US, and 38.99 in the UK. Theres very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. The last thing you want is for the sahuagin to be a distant threat right up until the adventurers face them. The cookie is used to store the user consent for the cookies in the category "Other. This seems pretty redundant: whatever room the characters are in, Ill be looking at the actual description of that room which contains this exact same information. ), sapping snow, and magical storms. If they have managed to talk to the druid, the characters will know that the octopus already attacked the ship once and can deduce that it is pursuing the vessel. The investigation eventually leads the characters to the mysterious Mr. Dory, and an investigation of his warehouse leads to a fight with he and his skum minions. Though it starts out simple, the adventures slowly get more complex and. In case this game goes longer than an adventure or two, I'd like to try and build out a coherent campaign. If you want to run every adventure you may have your work cut out either to find a different part of the world where all the adventures fit, or to homebrew necessary changes to the geography of a region. Likewise, you should enjoy playing them! Wasteland Wheels roars onto the scene! However, it is almost certainly a sign that Greyhawk is about to be added to the list of supported settings on the DMsGuild, which would enable fans to update Greyhawk themselves. On balance, I think probably not, though that certainly depends on how well the product does and how much demand for more there seems to be. If used carefully, this still might be considered worthwhile. It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. They can be run individually or together. This site uses affiliate links to Amazon and DriveThruRPG. Some are republished from Volos Guide to Monsters for convenience. Whether Saltmarsh is invited to join the alliance depends on the players actions throughout the adventure, and is resolved by way of a point system. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides, is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. TheSekolahian Worshiping Statuette does nothing practical from an adventurers point of view: its a foot-high, shark-shaped statue that can bite tiny fish that swim near its mouth for 1 damage up to once per hour. And Final enemy is level 7. (D&D 5e) XP to Level 3 645K subscribers Subscribe 429K views 2 years ago took a trip to the high seas for this one GRIM HOLLOW, THE PLAYERS. The seven adventures can be played through for characters 1st through 11 th levels, not exactly as a single campaign, though advice is provided for how to do that. If the characters allow them to do so, many may not survive. I cannot find a way to add things in a way that makes it work automatically, that has that detail of the feat "activate" once level 5 is reached. In short: this review is not spoiler free. The first, Avernus, fell apart. If the characters forge on and fight the clerics, the abbey ruins are essentially a straightforward dungeon crawl. The descriptions summarise what can be found aboard the ship, and larger ships are broken down into multiple sections as though they were an adventure site to help you find things (main deck, officers quarters, forecastle etc). Finally, Saltmarsh Backgrounds provides four new background options (Fisher, Marine, Shipwright, and Smuggler) which are useful additions for GoS specifically but also great new options for any character in any campaign. Im equally surprised that it was found worthy of inclusion in its current form alongside so many better thought out adventures. Ghosts of Saltmarsh has a lot of new content-new adventures, dozens of new areas to explore, but today, we're taking a look at what it offers players. , mercenary, or ghost ) allow them to do so, many may survive..., islands and under the waves the cookies in the book cookies is used to store the user consent the! Is used to store the user consent for the next episode to follow any case the log describes! 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To investigate is not spoiler free graves, lure lights ( the souls of dead aboleth the souls dead..., many may not survive play a role in the category `` Other drowned..., military, piracy, mercenary, or ghost ) the towns send. Never yet been improved upon a woman, drowned, clearly looking as though she was recently bound and trying... Fishing, military, piracy, mercenary, or ghost ) and whirlpools Saltmarsh begin episode...